Google UX Certificate

Designed, researched, and tweaked mobile and desktop applications to best fit the platform and users' needs.

My Roles

My Roles

Research

Wireframing

Interface Design

Target Audience

Target Audience

Movie goers

Industry

Industry

Movie

Challenge

Creating a cohesive experience while being a competitive alternative to current movie applications. For my first time designing an app for both desktop and mobile, I learned about information hierarchy and responsive design.

Results

Improvements for:
Navigation

User flow

User satisfaction

Process

Research & Analysis: I conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. I also studied competitor apps and industry trends to gather insights.


Information Architecture: Based on the research findings, I restructured the app's navigation and content, prioritizing features and information according to user needs.


Wireframing & Prototyping: I designed low-fidelity wireframes to visualize the new layout and navigation, iteratively refining them based on user feedback. Afterward, I built a high-fidelity, interactive prototype to test the design.


Usability Testing: I conducted usability tests with a diverse group of users to validate the design and identify areas for improvement. Based on the feedback, I made necessary adjustments to the design.


Visual Design & Style Guide: I developed a cohesive visual language, including color schemes, typography, and iconography, ensuring consistency throughout the app. I also created a style guide to maintain design consistency in future updates.

Reflection

I learned about iterative design and how design is different on mobile and desktop, but ultimately gives the user options in how and where they want to interact with my applications.